Social Proof in UX Design

How to apply it & a lot of real life examples

Krisztina Szerovay
UX Knowledge Base Sketch

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Social Proof — UX Knowledge Piece Sketch #54

Social proof — the term

The term “social proof” was coined by Robert Cialdini in 1984 (also called “informational social influence”).

“One means we use to determine what is correct is to find out what other people think is correct.” (Influence — The Psychology of Persuasion)
An example: in case of using canned laughter, the audience laughs more often and longer.

Conformity

Social proof is a type of conformity: we look to others for cues to decide how to behave. Solomon Asch conducted a series of experiments in the 1950s that explored how individuals conform to group opinions and social pressure.

The task was about comparing the length of lines: there was a same-length line, and a clearly shorter and a clearly longer line. In each trial, the7 actors deliberately chose an incorrect answer. The real participant, who was unaware of this setup, was seated last and had to give their answer after the actors. The control group’s error rate was 0.7%, while in the actor condition, 35.7% of the real participants conformed their answers (so in other words, they followed the wrong choice of the actors)!

This is the summary of these experiment series: “Despite the stress of the given conditions, a substantial proportion of individuals retained their independence throughout. At the same time a substantial minority yielded, modifying their judgments in accordance with the majority

Case Study

Cialdini has recently shared an interesting case study about using social proof. Steve Martin made 5 billion pound additional revenue in the United Kingdom by making small tweaks in a letter sent out by the government.

The goal was to increase the number of British citizens who pay taxes on time. Steve Martin did the following changes:
1. He added that “The vast majority of British citizens pay their taxes on time” — “many” — makes the effect stronger; “British citizens” — same group
This resulted in +5% (67% → 72%)

2. Then in the next iteration round, he used these two variations:
a) “in your region” — result: 79%
b) “in your town” — result: 83% — Actions of people similar to you also makes the effect stronger (Cialdini calls this “peer-suasion”)

Types of social proof in design

Use the following as an inspirational design pattern list in your own projects:

  • likes/dislikes or upvotes/downvotes
  • followers, members, subscribers (backers etc.)
  • shares, reposts
  • testimonials, comments
  • ratings
  • reviews
  • behavior of others (social filters), e.g. “most popular”, “bestseller”, “trending” tag or category; “people who bought this also bought”, “currently X visitors have this in their shopping cart”
  • bookmarks, favorites
  • success stories, case studies, real life examples
  • rankings, top lists
  • recommended by a leader of a given field (expert social proof) ~authority
  • badges, awards, certificates
  • list of brands that trusted you (e.g. as a designer)
  • liked / recommended by your friends (it makes the effect stronger)

Do you know any other social proof design patterns? Please add it in the comments!

The benefits of using social proof

  • It increases credibility & trust (especially if users are unfamiliar with the brand or the product, so it there is uncertainity)
  • Encourages action: users have a tendency to see an action as more correct when others are doing it — this effect is stronger if the user belongs to the same group the social proof is coming from (e.g. from other designers)
  • It provides a mental shortcut for users during decision making

How to apply social proof

  • Identify what behavior / action you want your users to perform, then add social proof to that part (it should be relevant and specific)
  • Never use fake social proof (~design ethics aspect)
  • Keep in mind that the effect is weaker if the user is an expert of the given field (or knows the product really well)
  • Choose the appropriate form of social proof and adapt it to your context (e.g. clap on Medium is part of the audience and theater analogy)

Social proof: real life examples

Kickstarter.com — the number of backers and the amount pledged
BoardGameGeek.com — ratings & comments (reviews)
Zendesk — “Most popular” tag
Hotjar Observe — “Most popular” tag
https://www.howtodesignbetter.com/
https://growth.design/course
https://growth.design/course
https://growth.design/course
https://makinui.com/

(All screenshots were done by me)

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